Publiora

Menghubungkan ke Publiora...

Publiora

Efektifitas Penggunaan Kahoot! untuk Meningkatkan Hasil Belajar Siswa : Effectiveness of Using Kahoot! to Improve Student Learning Outcomes

Irwan, IrwanLuthfi, Zaky FaridWaldi, Atri
Pedagogia : Jurnal Pendidikan (Sinta 3)Vol. 0 No. 028 Februari 2019
DOI10.21070/pedagogia.v8i1.1866

Abstrak

This study aims to measure the effectiveness of the use of assessment learning media based on online games which is Kahoot to improve student learning outcomes. This study uses a quantitative approach with the quasi experiment method. The number of samples in each group is 30 people. The results shows that Kahoot can be an alternative interactive learning media in higher education because it is proven to significantly improve student learning outcomes with F (1.58) = 0.001, p <0.05 that means there are deferences between control and experiment class which is mean of experiment class (SD = 13.33, SD = 3.30) is higher than control class (M = 10.50, SD = 2.81)

Kata Kunci

Kahoot!Instructional Media

Cari jurnal yang tepat untuk naskah Anda

MatchMind AI mencocokkan abstrak naskah Anda dengan ribuan jurnal terakreditasi dan menampilkan rekomendasi terbaik beserta alasannya.

Coba MatchMind

Lihat profil lengkap jurnal ini

Waktu review, biaya APC, statistik sitasi, indeksasi Scopus, dan banyak lagi.

Buka Pedagogia : Jurnal Pendidikan

Artikel ini juga tersedia di situs resmi jurnal.

Efektifitas Penggunaan Kahoot! untuk Meningkatkan Hasil Belajar Siswa : Effectiveness of Using Kahoot! to Improve Student Learning Outcomes | Pedagogia : Jurnal Pendidikan | Publiora