Desain Model Permainan Kreatif Tradisional Ramah Anak dalam Meningkatkan Kemampuan Kognitif Anak Usia Dini
Abstrak
The purpose of this study was to determine how the description of the development design of traditional creative game models to improve cognitive abilities of early childhood. The method used in this research is a qualitative method using questionnaires and interviews as research instruments. The results showed that learning media, especially about traditional games in kindergarten and the lack of teacher's ability to package traditional games to be interesting in kindergarten are also lacking. The design of the traditional creative game model in this case the makkabacciq game and the mamboi game consisting of 10 students is given a stimulus by modifying the rules of play and media in accordance with the characteristics of early childhood. Keywords: Traditional creative games, cognitive
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