PENGGUNAAN METODE BERMAIN PERAN (ROLE PLAYING) DALAM MENINGKATKAN HASIL BELAJAR DAN MOTIVASI BELAJAR PKN SISWA KELAS VI SD NEGERI 016 KUNDUR
Abstrak
Classroom action research was conducted on grade 6 students at SD Negeri 016 Kundur. The purpose of the study is to improve student learning outcomes with the subject of struggle values in the formulation of Pancasila. In an effort to improve learning outcomes, researchers use the role playing method. After implementing the method, the learning process showed students’ enthusiasm in learning because through the role playing method students directly engage in learning activities. Improved learning outcomes began to change. In the pre-cycle, not complete were as many as 10 students (41.67%), and complete were as many as 14 students (58.33%). In the first cycle, the result of study increased to 7 students (29.83%) not complete and 17 students (70.83%) complete. In cycle II, all students completed the learning process with a total of 24 students (100%). So, it can be concluded that the role playing method can improve the learning outcomes of Civics students of class VI SD Negeri 016 Kundur.
Kata Kunci
Cari jurnal yang tepat untuk naskah Anda
MatchMind AI mencocokkan abstrak naskah Anda dengan ribuan jurnal terakreditasi dan menampilkan rekomendasi terbaik beserta alasannya.
Coba MatchMindLihat profil lengkap jurnal ini
Waktu review, biaya APC, statistik sitasi, indeksasi Scopus, dan banyak lagi.
Buka Jurnal PAJAR (Pendidikan dan Pengajaran)Artikel ini juga tersedia di situs resmi jurnal.
