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Perancangan electronic Museum (e-Museum) sebagai Media Promosi Kain Songket Khas Palembang

Sahfitri, ViviNasir, MuhammadSopiah, Nyimas
Jurnal Informatika: Jurnal Pengembangan IT (Sinta 3)Vol. 0 No. 022 Oktober 2018
DOI10.30591/jpit.v3i3.1016

Abstrak

Songket is a work of art which is a traditional fabric that is widely used in a variety of custom events in South Sumatera. Songket is made from a special yarn woven by using traditional weaving equipment. To generate a songket takes  at least three months. This is causing a songket   produced have the expensive  price. In the community of South Sumatra songket is a must in custom events, among others, marriage ceremony, welcome the birth and Circumcision. Songket have various motives that have a specific name with the distinctive characteristics that differentiate between a songket with another. This research aims to design the application e-museum which can be a promotion media so the songket can widely know. The method used in building e museum Applications is ordinary Waterfall SDLC Models or linear sequential model. The result of the design can be implemented into the android-based applications.

Kata Kunci

Computer ScienceInformaticsSongket, E-museum, Mobile applications, Waterfall Model, Budaya

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Perancangan electronic Museum (e-Museum) sebagai Media Promosi Kain Songket Khas Palembang | Jurnal Informatika: Jurnal Pengembangan IT | Publiora