Publiora

Menghubungkan ke Publiora...

Publiora

Note on Algorithmic Investigations of Juosan Puzzles

Ammar, Muhammad TsaqifArzaki, MuhammadWulandari, Gia Septiana
Jurnal Ilmu Komputer dan Informasi (Sinta 2)Vol. 0 No. 025 Februari 2024
DOI10.21609/jiki.v17i1.1184

Abstrak

We investigate several algorithmic and mathematical aspects of the Juosan puzzle—a one-player pencil-and- paper puzzle introduced in 2014 and proven NP-complete in 2018. We introduce an optimized backtracking technique for solving this puzzle by considering some invalid subgrid configurations and show that this algorithm can solve an arbitrary Juosan instance of size m × n in O(2mn) time. A C++ implementation of this algorithm successfully found the solution to all Juosan instances with no more than 300 cells in less than 15 seconds. We also discuss the special cases of Juosan puzzles of size m × n where either m or n is less than 3. We show that these types of puzzles are solvable in linear time in terms of the puzzle size and establish the upper bound for the number of solutions to the Juosan puzzle of size 1 × n. Finally, we prove the tractability of arbitrary m × n Juosan puzzles whose all territories do not have constraint numbers.

Cari jurnal yang tepat untuk naskah Anda

MatchMind AI mencocokkan abstrak naskah Anda dengan ribuan jurnal terakreditasi dan menampilkan rekomendasi terbaik beserta alasannya.

Coba MatchMind

Lihat profil lengkap jurnal ini

Waktu review, biaya APC, statistik sitasi, indeksasi Scopus, dan banyak lagi.

Buka Jurnal Ilmu Komputer dan Informasi

Artikel ini juga tersedia di situs resmi jurnal.

Note on Algorithmic Investigations of Juosan Puzzles | Jurnal Ilmu Komputer dan Informasi | Publiora