Publiora

Menghubungkan ke Publiora...

Publiora

SENTIMENT ANALYSIS ON E-SPORTS FOR EDUCATION CURRICULUM USING NAIVE BAYES AND SUPPORT VECTOR MACHINE

Ardianto, RianRivanie, TriAlkhalifi, YurisNugraha, Fitra SeptiaGata, Windu
Jurnal Ilmu Komputer dan Informasi (Sinta 2)Vol. 0 No. 01 Juli 2020
DOI10.21609/jiki.v13i2.885

Abstrak

The development of e-sports education is not just playing games, but about start making, development, marketing, research and other forms education aimed at training skills and providing knowledge in fostering character. The opinions expressed by the public can take form support, criticism and input. Very large volume of comments need to be analyzed accurately in order separate positive and negative sentiments. This research was conducted to measure opinions or separate positive and negative sentiments towards e-sports education, so that valuable information can be sought from social media. Data used in this study was obtained by crawling on social media Twitter. This study uses a classification algorithm, Naïve Bayes and Support Vector Machine. Comparison two algorithms produces predictions obtained that the Naïve Bayes algorithm with SMOTE gets accuracy value 70.32%, and AUC value 0.954. While Support Vector Machine with SMOTE gets accuracy value 66.92% and AUC value 0.832. From these results can be concluded that Naïve Bayes algorithm has a higher accuracy compared to Support Vector Machine algorithm, it can be seen that the accuracy difference between naïve Bayes and the vector machine support is 3.4%. Naïve Bayes algorithm can thus better predict the achievement of e-sports for students' learning curriculum.

Kata Kunci

Text MiningSentiment AnalysisNaïve BayesSupport Vector MachineSMOTE.

Cari jurnal yang tepat untuk naskah Anda

MatchMind AI mencocokkan abstrak naskah Anda dengan ribuan jurnal terakreditasi dan menampilkan rekomendasi terbaik beserta alasannya.

Coba MatchMind

Lihat profil lengkap jurnal ini

Waktu review, biaya APC, statistik sitasi, indeksasi Scopus, dan banyak lagi.

Buka Jurnal Ilmu Komputer dan Informasi

Artikel ini juga tersedia di situs resmi jurnal.

SENTIMENT ANALYSIS ON E-SPORTS FOR EDUCATION CURRICULUM USING NAIVE BAYES AND SUPPORT VECTOR MACHINE | Jurnal Ilmu Komputer dan Informasi | Publiora