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Usability of Jawara Sains Mobile Learning Application Using System Usability Scale (SUS)

Suharsih, RirinFebriani, RinandaTriputra, Sutadi
Jurnal Online Informatika (Sinta 1)Vol. 0 No. 017 Juni 2021
DOI10.15575/join.v6i1.700

Abstrak

The application of interactive learning multimedia is one of the factors that impact the learning process for achieving learning outcomes. In developing a mobile application, the main principle is usability. This research goal is to presents a usability evaluation of the Jawara Sains, which is a mobile application to learn science subjects. This research used a System Usability Scale (SUS) questionnaire to measure the level of users’ perceived usability. This score can indicate the usability performance of effectiveness, efficiency, and ease of use. Jawara Sains's SUS score achieved 75.45, which indicates a B grade, acceptable, and categorized in the good range. This score can also indicate whether a user is a promoter or not. The analysis showed that the Jawara Sains is categorized into the passive Net Promoter Score (NPS), which means users will not influence other people. Therefore, recommendations are needed for its usability improvements.

Kata Kunci

usabilitySystem Usability ScaleMobile LearningInteractive Multimedia Learning

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