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Exploring the relationship of learning engagement, learning interaction, and learning outcomes in gamified massive open online courses

Yusoff, Azizul MohdSalam, SazilahMohamad, Siti Nurul MahfuzahPudjoatmodjo, Bambang
International Journal of Electrical and Computer Engineering (IJECE) (Sinta 1)Vol. 0 No. 01 Juni 2026
DOI10.11591/ijece.v16i3.pp1329-1338

Abstrak

This study investigates the interplay between learning engagement, interaction, and outcomes within the context of gamified massive open online courses (G-MOOCs). By synthesizing literature on MOOCs, gamification, and user engagement, the research identifies significant correlations among these variables. Utilizing a structural equation model partial least squares (SEM-PLS) approach, the study analyzes data from a survey of Bachelor of Computer Science students at a technical and vocational education and training (TVET) public university. Results indicate that both learning engagement and interaction significantly influence learning outcomes, with optimal results achieved when both factors are high. These findings highlight the potential of gamification to enhance educational experiences and suggest directions for future research in gamified learning environments.

Kata Kunci

Computer ScienceEducational TechnologyHuman-Computer InteractionGamificationLearning engagementLearning interactionLearning outcomesOnline learning

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Exploring the relationship of learning engagement, learning interaction, and learning outcomes in gamified massive open online courses | International Journal of Electrical and Computer Engineering (IJECE) | Publiora