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The impact of gamification on students learning engagement

Khaleel, Firas LaythAshaari, Noraidah SahariTengku Wook, Tengku Siti Meriam
International Journal of Electrical and Computer Engineering (IJECE) (Sinta 1)Vol. 0 No. 01 Oktober 2020
DOI10.11591/ijece.v10i5.pp4965-4972

Abstrak

Gamification is to use game elements in a non-game context to increase engagement between human and computer, on the other hand, to encourage in-demand for good behaviors in learning. This research tried to increase student engagements in learning by conducted Gamification technique especially in difficult subjects such as Programming Language courses. The previous work was shown that students dropped, failed, or withdrew from the course at rates of between 35% and 50%. Therefore the main objective of this study is to increase student engagements in learning programming subject, and also to measure the impact of game elements on student’s engagements. Finally, the findings have shown the score of game elements that have a good effect on student’s engagement in the experiment group.

Kata Kunci

Computer and InformationMultimediaDatabaseGame elementsGame mechanicGamificationMotivationProgramming language

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The impact of gamification on students learning engagement | International Journal of Electrical and Computer Engineering (IJECE) | Publiora