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Virtual exhibition systems using virtual reality technology

Winarno, P. M.Istiono, WirawanAbhinaya, Rajendra
Indonesian Journal of Electrical Engineering and Computer Science (Sinta 1)Vol. 38 No. 1 (2025)1 April 2025
DOI10.11591/ijeecs.v38.i1.pp367-380

Abstrak

Exhibitions are an activity that can bring a lot of benefits to a company. By participating in an exhibition, a company can carry out promotions to increase their sales and improve their company image. However, there are several shortcomings that can be found with conventional exhibitions held in a face-to-face manner. These exhibitions cost a lot of money, run for only a relatively short period of time, and are limited by the location of the exhibition. Because of this, the idea came up to create a virtual exhibition system which could be used as an alternative to conventional exhibitions. The development of a virtual exhibition system for this research was carried out using the Unity game engine. At the virtual exhibition, users can choose which exhibition they want to visit and enter the exhibition room view products and find information about them. Evaluation is carried out using a user acceptance test with Likert scale questions. The evaluation results show a user satisfaction level of 92.7% among the 18 users who have tested the application. With this, it can be said that the virtual exhibition system based on virtual reality technology has been successfully built.

Kata Kunci

Computer and InformaticsVirtual RealityConventional exhibitionsUnityUnity game engineVirtual exhibitionsVirtual reality

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Virtual exhibition systems using virtual reality technology | Indonesian Journal of Electrical Engineering and Computer Science | Publiora