Publiora

Menghubungkan ke Publiora...

Publiora

Revitalisasi Produk Tempe dalam Wisata Edukasi Keberlanjutan Melalui Hilirisasi Karpet Interaktif Muatan Pembelajaran Berbasis Game dan Model Pembelajaran Problem Based Learning

Eka Putri SuryaUniversitas Negeri MalangAbdul Rahman PrasetyoUniversitas Negeri MalangAdinda MarcelliantikaUniversitas Negeri MalangAlby ArunaUniversitas Negeri MalangGinanjar Atma WijayaUniversitas Negeri Malang
EduInovasi: Journal of Basic Educational Studies (Sinta 4)Vol. 4 No. 3 (2024)2 September 2024hal. 1307-1322
DOI10.47467/edu.v4i3.3784

Abstrak

The revitalization of tempe products in sustainable educational tourism through the downstreaming of interactive carpets with game-based learning content and Problem Based Learning (PBL) models aims to enhance attractiveness and learning effectiveness. This program integrates interactive technology and problem-based learning approaches to create enjoyable and immersive educational experiences. Methods include developing game-based interactive carpets, providing technical training for tourism managers, and evaluating effectiveness through user feedback. Results indicate increased learning interest and visitor understanding of tempe production processes and sustainability concepts. The implementation of this program is expected to support the development of innovative educational tourism and promote environmental sustainability.

Kata Kunci

revitalisasi produk tempewisata edukasihilirisasikarpet interaktifpembelajaran berbasis gamerevitalisasi produk tempewisata edukasihilirisasikarpet interaktifpembelajaran berbasis game

Cari jurnal yang tepat untuk naskah Anda

MatchMind AI mencocokkan abstrak naskah Anda dengan ribuan jurnal terakreditasi dan menampilkan rekomendasi terbaik beserta alasannya.

Coba MatchMind

Lihat profil lengkap jurnal ini

Waktu review, biaya APC, statistik sitasi, indeksasi Scopus, dan banyak lagi.

Buka EduInovasi: Journal of Basic Educational Studies

Artikel ini juga tersedia di situs resmi jurnal.

Revitalisasi Produk Tempe dalam Wisata Edukasi Keberlanjutan Melalui Hilirisasi Karpet Interaktif Muatan Pembelajaran Berbasis Game dan Model Pembelajaran Problem Based Learning | EduInovasi: Journal of Basic Educational Studies | Publiora