Publiora

Menghubungkan ke Publiora...

Publiora

Virtual Reality-Based Learning Media for Enhancing Computational Thinking in Junior High Schools

Hardika Dwi HermawanUniversitas Muhammadiyah Surakarta, Surakarta, IndonesiaAdira Bintang PermanaUniversitas Muhammadiyah Surakarta, Surakarta, IndonesiaDias Aziz PramuditaUniversitas Muhammadiyah Surakarta, Surakarta, Indonesia
Dinasti International Journal of Education Management and Social Science (Sinta 2)No. 1 (2026)19 Oktober 2025hal. 568-580
DOI10.38035/dijemss.v7i1.5240

Abstrak

This study developed and evaluated Bytethink7, a Virtual Reality (VR)-based learning medium to improve Computational Thinking (CT) skills among seventh-grade students at SMP Negeri 3 Jatipuro, Indonesia. The application was designed using the 4D model (Define, Design, Develop, Disseminate) and developed with Unity3D, SketchUp, Blender, Vroid, and Adobe Photoshop. Validation by two media experts and two subject matter experts yielded highly satisfactory results, with a Likert score of 86.25%, Aiken’s V of 0.825 (very high content validity), and all content criteria met according to the Guttman scale (100%). Black-box functionality testing showed the application runs perfectly (100%), while testing with 22 students yielded an average System Usability Scale (SUS) score of 74, categorized as “Good/Acceptable.” These findings indicate that Bytethink7 is effective as an interactive learning medium that supports the constructivist learning-by-doing principle and can serve as a solution to the lack of CT learning tools at the junior high school level. Further research is recommended to test its impact on CT skill attainment and compare it with other educational technologies.

Kata Kunci

Computational ThinkingJunior High SchoolLearning MediaVirtual RealityComputational ThinkingJunior High SchoolLearning MediaVirtual Reality

Cari jurnal yang tepat untuk naskah Anda

MatchMind AI mencocokkan abstrak naskah Anda dengan ribuan jurnal terakreditasi dan menampilkan rekomendasi terbaik beserta alasannya.

Coba MatchMind

Lihat profil lengkap jurnal ini

Waktu review, biaya APC, statistik sitasi, indeksasi Scopus, dan banyak lagi.

Buka Dinasti International Journal of Education Management and Social Science

Artikel ini juga tersedia di situs resmi jurnal.

Virtual Reality-Based Learning Media for Enhancing Computational Thinking in Junior High Schools | Dinasti International Journal of Education Management and Social Science | Publiora