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PENGARUH PENGGUNAAN MULTIMEDIA INTERAKTIF BERBASIS PERMAINAN TERHADAP PENINGKATAN KEMAMPUAN LITERASI NUMERASI SISWA SEKOLAH DASAR

Utari, Gevi DwiLaila, AlfiDitasari, Denok Aulia
de Fermat : Jurnal Pendidikan Matematika (Sinta 4)Vol. 0 No. 025 Desember 2025
DOI10.36277/defermat.v8i2.2377

Abstrak

This study aims to analyze the effect of interactive game-based multimedia on improving the numeracy literacy of elementary school students and to identify the types of interactive multimedia used in numeracy learning. The method used is a Systematic Literature Review based on PRISMA 2020 through the stages of identification, screening, eligibility assessment, and inclusion. Of the 16 articles found, 8 articles met the criteria for further analysis. The first result showed that game-based interactive multimedia had a significant effect on improving numeracy literacy, as indicated by 85% of studies reporting a 12–20 point increase in scores and an increase in student motivation and engagement. The second result shows that the types of multimedia used include educational games, interactive animations, mobile learning, and gamification-based media, which consistently support students' understanding of numerical concepts and learning retention.

Kata Kunci

literasi numerasimultimedia interaktifpembelajaran berbasis permainansekolah dasarsystematic literature reviewPRISMA

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PENGARUH PENGGUNAAN MULTIMEDIA INTERAKTIF BERBASIS PERMAINAN TERHADAP PENINGKATAN KEMAMPUAN LITERASI NUMERASI SISWA SEKOLAH DASAR | de Fermat : Jurnal Pendidikan Matematika | Publiora